Module: iap
Table of contents
Functions
Functions
consumePurchaseAsync
▸ consumePurchaseAsync(token
): Promise
<void
>
Consumes a specific purchase belonging to the current player. Before provisioning a product's effects to the player, the game should request the consumption of the purchased product. Once the purchase is successfully consumed, the game should immediately provide the player with the effects of their purchase. This will remove the purchase from the player's available purchases inventory and reset its availability in the catalog.
Example
Parameters
Name | Type | Description |
---|---|---|
token |
string |
The purchase token of the purchase that should be consumed. |
Returns
Promise
<void
>
Promise that resolves when the purchase is successfully consumed. Otherwise, it rejects.
Throws
- NOT_SUPPORTED
- CLIENT_UNSUPPORTED_OPERATION
- PAYMENTS_NOT_INITIALIZED
- INVALID_PARAM
- NETWORK_FAILURE
getCatalogAsync
▸ getCatalogAsync(): Promise
<Product
[]>
Gets the catalog of available products the player can purchase.
Example
Returns
Promise
<Product
[]>
Promise that resolves with an array of products available to the player. Returns an empty array if purchases are not supported in the player's region.
Throws
- NOT_SUPPORTED
- CLIENT_UNSUPPORTED_OPERATION
- PAYMENTS_NOT_INITIALIZED
- NETWORK_FAILURE
getPurchasesAsync
▸ getPurchasesAsync(): Promise
<Purchase
[]>
Fetches all the player's unconsumed purchases. The game should fetch the current player's purchases as soon as the client indicates that it is ready to perform payments-related operations, i.e. at game start. The game can then process and consume any purchases that are waiting to be consumed.
Example
Returns
Promise
<Purchase
[]>
Promise that resolves with an array of purchases that the player has made for the game.
Throws
- NOT_SUPPORTED
- CLIENT_UNSUPPORTED_OPERATION
- PAYMENTS_NOT_INITIALIZED
- NETWORK_FAILURE
isEnabled
▸ isEnabled(): boolean
Checks whether IAP is enabled in this session.
Example
Returns
boolean
True if IAP is available to the user. False if IAP is not supported on the current platform, the player's device, or the IAP service failed to load properly.
makePurchaseAsync
▸ makePurchaseAsync(purchase
): Promise
<Purchase
>
Begins the purchase flow for a specific product.
Example
Wortal.iap.makePurchaseAsync({
productID: 'my_product_123',
}).then(purchase => console.log(purchase));
Parameters
Name | Type | Description |
---|---|---|
purchase |
PurchaseConfig |
The purchase's configuration details. |
Returns
Promise
<Purchase
>
Promise that resolves when the product is successfully purchased by the player. Otherwise, it rejects.
Throws
- NOT_SUPPORTED
- CLIENT_UNSUPPORTED_OPERATION
- PAYMENTS_NOT_INITIALIZED
- INVALID_PARAM
- NETWORK_FAILURE
- INVALID_OPERATION
- USER_INPUT